![]() ![]() Anything to ensure you don’t have to clear the same five goons again. You know that you tried your damnedest and now you have to repeat yourself, going over and over in some areas because of one out-of-reach schmuck whom you could take out in an instant if you had a throwing star or a pistol, or if you could rip him to you with your grapnel hook. ![]() I’m impressed at how quickly it hit that nerve. It’s infuriating in a way I haven’t gotten angry at a game in quite some time. Given how the lowliest goon can down you within a few seconds and the unpredictable rate at which your slow-motion move will accelerate you when you release it, plans can go awry in a snap. It’s not that sharing a cutting remark with your opponents isn’t satisfying, but you frustratingly have to restart an entire combat arena when you die. But no, despite having more variables to juggle and less time to execute your plan, Ghostrunner operates like Superhot, which means every so often your graceful platforming is interrupted by a repetitious game of, “Okay, which of these goons do I have to kill first so two of them don’t shoot me in the back?” You might boot it up and expect to have a slim but reasonable health bar, perhaps some additional weapons to use mid-parkour platforming, or maybe even a Prince of Persia-esque time reversal mechanic so the flow of your fights aren’t cut off. No, Ghostrunner wants to be cyber ninja Hotline Miami. ![]() Except that’s not what Ghostrunner is interested in. I could play an entire game built just around navigating Ghostrunner’s world like it were a gritty Jet Set Radio. The free-flow movement and abilities in Ghostrunner are a new standard that one-ups Titanfall 2 in both execution and intuitive design, which is saying something. Sound design is superb, including when slowing down time, slicing a fool in half, or scaling further out of the hellish pits of a city beset by misery.Īnd there are times where you do feel an effortless rush, where all your moves click together and you tear through your opponents like they’re butter. The controls are tight and refined, built to navigate a maze of levels with elegantly branching paths that fit the world perfectly. I want to love Ghostrunner, drenched in ’80s cyberpunk, centering on an ominous mystery of a tragic, nameless protagonist with a blade. Damn if I haven’t tried like hell to see eye to eye with it, but Ghostrunner really doesn’t understand its own strengths. Then he somehow still manages to hit me in time, and I have to take down the entire squad of faceless goons again. I’m leaping towards my final target in the area, raising my sword to strike, gliding in slow motion. Hot plasma tears through a labyrinth of digital dystopia. ![]()
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