![]() ![]() ![]() This does not apply to all recipes.įor example, instead of producing 100 Plastic/min using the Diluted+Recycled loop, 81 + 20.25 = 101.25/min would be produced. 81 applies to most Oil recipes, 45 to most other recipes. If a recipe's production rate is a multiple or fraction of 45/min or 81/min, its clock speed likely won't have repeating decimals. Either way, one way to reduce the occurence of infinitely repeating decimals is to use a so-called 45-81 rule: This level of inaccuracy is negligible for most players. The closest clock speed of 33.3333% will produce 15 × 0.333333 = 4.999995/min, but the UI will claim it is exactly 5/min. However, the user interface often rounds or truncates values, thus listing inaccurate results.įor example, a Constructor producing 15 Concrete/min can never be set to produce precisely 5/min. Internally, the exact values calculated from the configured clock speed are used. The result configuration is always stored as a percentage with four decimal spaces of precision. If Power Shards are required, they will be automatically inserted into a machine the configuration is being pasted into, if there are enough Shards in the inventory.īuildings underclocked to have active power consumption below the idle rate of 0.1 MW will still use 0.1 MW while idle. Entering a formula for target production rateĪdditionally, recipe and clock speed configuration can be copied Ctrl+ C and pasted Ctrl+ V between buildings of the same type.Entering a target production rate directly, from which the closest percentage will be calculated.Entering a formula, which will be evaluated left-to-right.Dragging the slider, changing values in 1% increments.There are multiple ways to set a clock speed in this menu: Power Shards can be inserted into this menu, increasing the maximum allowed clock speed by 50%, up to 3 times. Buildings that require a recipe set need to have it set first. Other power consumers, such as Hypertube Entrances, Pipeline Pumps or Train Stations, cannot be overclocked.Ĭlock speed can be set using a menu within each building's UI, accessed by interacting E with it. That includes production buildings with configurable recipes, resource extractors and power generators. It is up to you to decide whether to overclock using Power Shards, saving a little space and using a little extra power, or do the opposite by underclocking, which does not require Power Shards.Ĭlock speed affects production buildings/resource extractors and power generators differently, see below.Ĭlock speed can only be configured in buildings that support it. This is especially matching production and consumption rates of machines to make a factory line operate at maximum efficiency, saving space by overclocking, or saving power by underclocking.įor matching production and consumption rates, both overclocking and underclocking is viable. There are multiple ways changing clock speeds can be used to. Power Shards required to increase clock speeds above 100% can be crafted from Power Slugs, which can be found all over the world. ![]()
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