![]() ![]() Nomad Belt (Hard): 3 Slots for tools/weapons, 1 Slot max stack of 3 for food, 2 Slots shared max stack of 4 for utilities, 3 Slots for miscellaneous. A slot maybe sacrifice to be used for a miscellaneous slot until freed. Nomad Bag (Normal): 3 Slots for tools/weapons, 1 Slot max stack of 3 for food, 2 Slots shared max stack of 4 for utilities, 4 Slots for miscellaneous. Nomad Backpack (Easy): 3 Slots for tools/weapons, 1 Slot max stack of 3 for food, 1 Slots max stack of 4 for utilities, 4 Slots for miscellaneous. Nomad Hotbar (Peaceful): Only able to use the Hotbar for inventory, the rest must be unlocked. OR you can craft a backpack by placing down a Trapped Chest and place an emerald inside. You may expand your inventory and lose the restrictions if you upgrade your Personal Module. The rule for how your inventory works in game, but this is not applied until Chapter 1 starts. ![]() MOTD: (Must I really tell you what to put here? Anything you want darling!) Level-Name: (Whatever you want to call it!) Network-Compression-Threshold*: 256 (I don’t know much about this either…)Īllow-Flight: Optional (True if you want to use a mod that enables flying, but not recommended) Max-Players: 1+ (You may want to use some server functionality if playing alone) Hardcore: Optional (True if you want to be a boss)Įnable-Command-Block: True (Will be explained later on why they are enabled) PVP: Optional (If you wish for friendly fire or not, your choice) Resource-Pack-Hash: (Only if you know what you are doing)Īnnounce-Player-Achievements: Optional (If you want to tell your friends how cool you are) Op-Permission-Level: 2+ (Required to edit gamerules and command blocks) Spawn-Monsters*: True (What fun is a game that doesn’t have danger? A few I suppose, but still!) Gamemode: 0 (This is a survival game after all…)ĭifficulty: Optional (For normal play of the challenge, set defaultly to 0 first) Generator-Settings: (Leave blank, not really needed)Īllow-Nether: True (How else would you be able to complete the Nether parts?) Max-Tick-Time*: 60000 (Not sure how this thing works really…) Open Chapter 4 and ctrl/cmd+f (Find) to search for what buildings you need to craft an item.įound something that doesn’t make sense or a bug that causes conflict? How about a challenge that has been overlooked or something that could make this challenge even better? Don’t be a stranger, Comment! If you cannot find your mod you can request it or vote for it in the polls. Open the Mod Integration Spoiler and ctrl/cmd+f (Find) to search for a mod on the list. *F1, F3, and F5 are off limits until you upgrade in the challenge for these functions. Mods Disqualified: Any Mod that adds maps to your GUI like Rei’s Minimap unless you need to craft the GUI before using (example is the Compass and Clock add-on to the Modular Powersuits Mod helm) Chapter 1 Challenge 1 is not specific Įstimated Time to Complete: 84+ hours max Chapter 4 Part 1 needs more buildings listed ![]() Chapter 4 Part 2 Laboratory, Mage Tower, and other buildings are not at full potential Added Craftable Horse Armor Mod and Kirby Mod Chapter 1 has been revised and completed Calendar Mod has not been added to Mod Integration Added more information on Laboratory and Hotel Starting Up has been structured to be more organized and easier to navigate Mod Integration has been organized for convenience Added Navigation Tips and Bug Report/Suggestions Mod Integration rearranged/condensed for when loading topic Added Better Dungeons, Gulliver Mod, Treecapitator, Buff Bar, Armor Bar, Back Tools, Backpacks, Wild Caves 3, Kasslim’s Mazes Mod, Damage Indicator, Inventory Tweaks Cookery has been split into Bakery and Butchers Added Necromancy, Weeping Angels, Realistic Deaths, Shatter, Mob Amputation, Mob Dismemberment, Realistic Pain, Tool Belt, and MineDonalds Mod ![]()
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